Category Archives: beginner

Meet Ferrousanna, the Iron Woman

I know, horrible pun, right? Whatever.

I’ve decided to give this whole Iron Man thing a shot. I thought about my class options long and hard, and finally decided that a Paladin was a great option. The only other one, in my opinion, would be Druid. I also picked Draenei, in hoping that all that questing I’ll be doing will at least be a bit fresher.

Here are the Rules:

1. All gear employed must be White or Grey. Also, no Heirlooms of any sort.
2. No transfer of gear, items, or money from any other character (yours or others).
3. No gear enhancement(s), thus no socketed gems, enchanting or reforging. Exceptions exist for class abilities (example: rogue poisons).
4. No specializations, talent points, or glyphs. This restriction also applies to talent points for pets.
5. No professions or secondary skills. An exception is made for First Aid.
6. No potions/flasks/elixirs (except those labeled as quest Items).
7. No food buffs or other external buffs (this includes buffs from items and other players).
8. No grouping or assistance from other characters, even if not grouped.
9. No dungeons/raids. No battlegrounds/arenas.
10. No guilds. An exception is made for Iron Man guilds. No guild perks.
11. No Recruit-A- Friend activities. The intention of the challenge is that it be done without assistance.
12. No add-ons that assist in combat and/or leveling.
13. THE BIG ONE: No deaths. Character death for any reason disqualifies the character.

Oh, and by the way, we just crash landed on this planet, thanks to the Orcs destroying Draenor with their careless, anti-environmentally conscious ways, throwing empty Dorito bags and used condoms around like they owned the place, mirite? and yet, it IS Valentine’s Day, so we should decorate our rubble, don’tcha think?

"Ferrousanna, we normally send you noobs to go heal a wounded man, but instead, why don't you string this crepe paper?"




Warlock Pet Changes in Patch 4.0 – the Succubus

So sorry for the couple of months it’s been since I worked on this series for y’all. I’ve been just a tad busy, what with the holidays, and buying a house and all. Yeah, I know, whatever, get on with the Warlockery, right? You got it.

Even though we get the Imp and Void earlier now, the Succubus still doesn’t become available for control until we reach our 20th season. That’s cool, because about the only thing she’s good for in PvE nowadays is her Seduce ability. That comes standard with your demon wench.

"Do these hooves make me look fat?"

The first thing you want to do with your new demon is to turn her Lesser Invisibility off of auto-cast. She’s only going to need this if you’re PvPing, and then only if you like to park a minion on the flag and prepare to Seduce attackers from afar. She’s also a mouthy little thing, so you might want to go into your Sound options and turn off pet noises.

Depending upon how you’re specced, she may be the best dps pet for your level. If you’re running dungeons, and the Imp’s Stamina buff isn’t needed, you might as well pull her out for some extra mob-lashing. At level 25 you can Glyph your Fear ability, making it useful in dungeons, and then you probably won’t need the CC ability your Succubus can provide.

All in all, there’s not a whole lot of new stuff with Miss Thang, although she is still pretty fun to watch. There are some Demonology talents a little further down the pike that will make her much better but for now, she’s just your CC from levels 20-24.

Warlock Pet Changes in Patch 4.0 – the Voidwalker

Welcome back, darlings. The baby ‘Lock I created for this experiment, Preshyus, has arrived at her tenth season. Because I’m extremely curious to see how game-breaking awesome a starting-zone Felguard can be, I have specced Demonology. Of course, all I can really do at level 10 is to just click the word, “Demonology,” on the talent panel, but hey – free Felguard!

Turns out his name is Klekferil. He’s pretty much a beast.

But this post is supposed to be about the minion that ALL Warlocks get access to, beginning now at level 8. The ability to control him will not be conferred until level 10, so now that we’re there, let’s take a look at what our Void, Belgron, can do.

Your pocket tanking machine is only going to learn four abilities in his entire lifespan, at least, as far as we know right now. Once you can control him, you’ll see that you have a nifty little spell called Torment. Where this used to be a single-target taunt, it’s now a high-threat damaging ability. Once you hit level 16, he will learn Suffering. That used to be an AoE taunt, but it now taunts only one target. Because the Felguard does have AoE abilities, I think you’re going to be seeing almost unilaterally Demo ‘Locks in the leveling process, all of whom are sporting the Felguard when soloing.

Your Void’s other two abilities are Sacrifice at level 28, and Consume Shadows, which doesn’t happen until level 56. What? Level 56? What mid-50s Warlock is running around with a Void for Pete’s sake? /SIGH/ Anyway, the Sacrifice hasn’t changed since we last spoke of it. It still gives you a little bubble at the expense of some of his health. When is that useful? Well, pop it when you see you’re in trouble and use the breathing room to whip out your Felguard and start him AoE’ing.

Consume Shadows is probably meant to be your anti-Rogue, but good lord, could we have put it on a less useful minion? /Shakes head/ The Void can heal and recoup some mana while giving you and your friends stealth-detection. I’m really unimpressed with this, and honestly, the only reason I can think of for even summoning a Voidwalker is for the soloing of elite mobs. That still works, at least, so long as you only use one or two DoTs at a time and keep that Health Funnel going.

Next time we’re going to talk about the Succubus, and see what our resident dominatrix has in store for us.

Warlock Pet Changes in Patch 4.0: The Imp

or, “Good heavens, Margaret, I seem to be a Warlock!”

Going back through existing posts here, I realized that my Managing Your Minions series is now in dire need of editing. If this keeps up, we’ll have Imps tanking, Voids dpsing, and level 10 Felguards running aro–

Wait, that’s already happening. Oy.

Okay, so today I’ll be logging in to Mal, Warlock extraordinaire, and reassigning roles to her minions. I’m ever so grateful that the original gang is back in action. I was just totally not getting along with that little scamp who showed up in Gaknam’s place after 4.0 first hit.


So, this little guy now comes included with the standard Warlock model, arriving right by your side at level 1 as your newly created ‘Lock awakens. I started a new Undead just to demonstrate.  Pakgol shows up right beside me, ready for action. Note that you can’t control him yet, and you’ll just kind of have to deal with whatever the little guy gets himself into. Let’s step outside the crypt and see how he operates, shall we?

As soon as my Shadowbolt lands on a target, Pak begins casting his own Firebolt. His damage is about half of my own, so that’s a nice little addition. Half an hour into this little experiment and Pak and I are both level 5, and on our way to Undercity. He has apparently learned Blood Pact at some point and feels warmly enough toward me that he’s keeping it active. He’s still not letting me push him around, though, and there is no pet bar as yet.

Now let’s flash forward to the existing level 80 Warlock: the Imp has a couple of new abilities.

  • Move To: The first thought I had about this new Minion ability concerned the Maiden fight in Kara, remember that one? If not, I parked my Felhunter near the tank in order to Devour Magic from him when he got stunned. What you had to do was walk out there yourself and then make the ‘hound “Stay.” I like Move To much better than Stay.
  • Avoidance (Passive): Phase Shift is gone, replaced by this. Nothing to do about it, just a comment.
  • Flee: Pulls your Minion back to you. The Imp isn’t likely to need removal from snares, but he does sometimes have a tendency to get out there in the thick of things.
  • Singe Magic: This is the real change to the Imp. You remember that Felhunter ability I talked about above? Well, he now only has half of it, in that he can Devour buffs off of enemies. Your Imp gains responsibility for keeping yucky stuff off of you and your friends.

I think that calls for a macro, what you do think?


/cast [button:2,target=player] Singe Magic; Singe Magic

There – that’s simple enough. Right-click on it and your Imp will Singe whatever harmful magic is on you. Left-click it and he’ll Singe your target.

We’ll take a look at the Voidwalker next.

Re-visiting the lowbie game

I’ve found my way back to WoW, in just little dribs and drabs, lately. I haven’t so much as touched my high level toons, though. Instead, I’ve been leveling a couple of Draenei alts back on the server where D and I played Alliance way back when. If you happen by Dalaran say hi to drama-queen Emnyte the Shaman and Draece the Clumsy Hunter.

I have them both on the cusp of level 30, and – other than the DK I made there to farm gold for me (Turette the potty mouth) – it’s pretty much the highest I’ve ever leveled an Alliance character.

You know, I take that back. I do have Colbi the cheesy Night Elf Druid languishing in her mid-30s, but other than getting her a new ‘do and checking out the pink cat form, she isn’t seeing any love either.

What I have REALLY enjoyed, though, is that leveling is no longer the monstrous ass-ache it used to be with the running back and forth and spending hours just getting from one place to the next. Say what you will about ruining the game, I’m DIGGING having early-access to mounts. What do you think?

Recent WoW mount changes re-vitalize the lowbie game

How To Set Up Equipment Manager

For fun and profit.

So patch 3.1.2 is now live and appears to be functioning rather well. At least, my home server is finally back up and running. While dual-specs brought a great deal of functionality to the game, something was still missing. No longer – we now have the Equipment Manager!

How to set it up, step by step

  1. Log on to any character with more than one piece of gear for a certain slot. This character does not have to have a complete ‘set’ of gear, you can set up your EM to switch as few or as many pieces as you like.
  2. Hit the ESC key, or click the computer icon for your Game Menu.
  3. Click ‘Interface;’ of the two tabs on the left, make sure ‘Game’ is selected. Select the ‘Controls’ option. At the bottom of this pane, click the box for ‘Use Equipment Manager.’ Click the ‘Okay’ button.
  4. Hit your C key, or click the ‘Character Info’ icon to bring up your character pane. You’ll now see the Equipment Manager icon in the upper right corner. Click it.
  5. Clicking the ‘Save’ button at this point will save your currently equipped gear as a “set.” Give your set a nice, short name and a relevant icon. For instance, on my Druid I named her usual set of gear “DPS” and chose the icon for Cat Form.
  6. Now, make your gear switches. For this example, I switched out to the Druid’s basic set of cast-off cloth garb for a healing set.
  7. When you have made all changes, click the ‘Save’ button again, name your set, and choose an icon. I named my set “Healz” and chose the icon for Healing Touch.
  8. Click the icon for your first set again – your character switches gear!

Note that the equipment manager operates independently from the dual-spec interface. I’m actually thrilled about that, since I’m not springing for DSs on all my toons. Another great aspect of the EM is that if you keep your spare sets in the bank, you simply open your bank, open your character tab, click the gear set you want, and not only does your gear switch – your original set is placed in your bank, exactly where the secondary set was!

The only thing that the manager didn’t solve for us is the need fill up so much storage space with gear sets. Unfortunately, those pieces of gear are still going to take up bank and bag slots. The ability to switch out on the fly, however, is an awesome utility. Especially for people like Tehrawr who often hearth at the end of a dungeon to discover that they’re still wearing dps bracers, or something. Hey, she’s Undead – we’re lucky she remembers her name, for god’s sake.

My full take on Patch 3.1.2, including the changes to one very dear-to-my-heart Warlock skill, is up on my Examiner page, be sure to check it out and tell me what you think!

Managing Your Minions – the Succubus

Previous articles were on the Imp and the Voidwalker if you need to catch up.

At level 20, your class trainer will offer you one of two quests, depending upon which one you visit. If you drop by the Undercity, Carendin gives you “Devourer of Souls.” If you’re closer to Orgrimmar – or even if you’re not – you may prefer the chain that comes out of that capital city’s trainers. It involves a little more work, but doesn’t take you through a level 30 zone to kill a PvP target like the UC chain will.

Regardless, either chain is completed with a quest titled, “The Binding.” Congratulations! It’s a girl! Chances are that her “come-hither” moaning and tail-slapping will get on your nerves within the first hour or so. If that’s the case, you can turn off pet-emotes. The “esc” key on your keyboard brings up the game’s option list. Choose “Interface,” and then “Sound and Voice.” On the Voice tab is an option for “enable pet sounds” – un-check that and you’re golden. Yay! Now you don’t have to kill her yourself!

You will likely notice some big differences between your Succy and your Void. For one, the Succubus can’t take the hits like Big Blue can. She makes up for though, with superior dps. For this reason, she normally gets the most exercise in dungeons and PvP. Let’s take a look at what our Mistress of Lashes brings to the Warlock table.

Lash of Pain is the only real ability Miss Thang will have at her disposal. While her dps is mainly melee, this spell counts as additional Shadow damage. You can leave it set to auto-cast for all situations where additional dps is the Succubus’s purpose.

Soothing Kiss – At your training session, level 22, this ability becomes available. Your Succy’s kiss lowers her threat by a small degree. Keep in mind that if you’re using her while soloing, you’ll need to either keep your mob controlled with Fear or be prepared to spend a lot of time funneling health to your minion. Also note that Kiss will not have any effect in PvP, since players aren’t bound by the AI’s aggro mechanics. This ability isn’t enough to keep her from taking some heat, but in party situations it will help her stay below the tank’s threat.

Seduction becomes available at level 26. Although it’s probably the most difficult form of crowd-control to master, Seducing a target can help you out quite a bit in both PvE and PvP. Take a moment to fully review the tooltip for this spell. While it has a 1.5 second cast time, it’s also channeled. However, because the spell is cast by the minion, and not the Warlock, you can turn your attention to dpsing other targets while you have a mob Seduced. When the Seduce breaks you can count on its target heading straight for your minion – in most dungeons, this will mean almost instant death. For that reason, it’s helpful to toss a Searing Pain just before the Seduce lands. That will raise you above your minion on the threat table.

Once you’ve gotten the handle of using Seduction to take a mob out of play, you can get fancy with some advanced techniques. Every ‘Lock needs to have at least 3 of her pet abilities macroed and hot keyed. While the other two belong to a later pet, the first is of course, Seduction. Your macro will look like this:

/clearfocus [modifier:shift]
/focus [target=focus,noexists]; [target=focus,dead]
/clearfocus [target=focus,help]
/cast [pet:succubus,target=focus,exists,harm] Seduction; Seduction

What this does: First, it checks to see whether or not you have a target, if that target is a mob, and if it’s still alive. If all of those conditions are true, it sets the mob as your focus target and then sends your Succubus into range to start channeling her Seduction spell. Here’s the cool part – if you already have a focus target, and if that target is still alive, the macro sends the Succy to focus target for Seduction. Why is that important? Because it allows you to

– Send in the Succy to seduce her target, Mob #1
– Switch targets and start dpsing whatever is being tanked at the moment, Mob #2
– Re-Seduce Mob #1 without moving off of Mob #2!!

Holding the Shift key while hitting his macro will clear any pre-existing focus target and set the currently targetted mob as your focus. Too cool, right?

Lesser Invisibility is yours at level 32. I have found no use for this outside of PvP, although it can be fun for that purpose. Turn on your Succubus’s Invisibility and park her on the flag in a battleground. Imagine that enemy player’s surprise when she pops out and immediately seduces him!
So is she worth it?

Without picking up talents specific to increasing your Imp’s damage, the Succubus is currently providing the highest dps of the standard Warlock minions. She is also the only minion with crowd control. It is definitely worth your while to learn to master her for when you need her, but don’t be too bummed if pass her over for most situations. She’s used to being ever the bridesmaid.

Next in this series: Get the most from your Felhunter!