Category Archives: patch

Warlock Pet Changes in Patch 4.0 – the Succubus

So sorry for the couple of months it’s been since I worked on this series for y’all. I’ve been just a tad busy, what with the holidays, and buying a house and all. Yeah, I know, whatever, get on with the Warlockery, right? You got it.

Even though we get the Imp and Void earlier now, the Succubus still doesn’t become available for control until we reach our 20th season. That’s cool, because about the only thing she’s good for in PvE nowadays is her Seduce ability. That comes standard with your demon wench.

"Do these hooves make me look fat?"

The first thing you want to do with your new demon is to turn her Lesser Invisibility off of auto-cast. She’s only going to need this if you’re PvPing, and then only if you like to park a minion on the flag and prepare to Seduce attackers from afar. She’s also a mouthy little thing, so you might want to go into your Sound options and turn off pet noises.

Depending upon how you’re specced, she may be the best dps pet for your level. If you’re running dungeons, and the Imp’s Stamina buff isn’t needed, you might as well pull her out for some extra mob-lashing. At level 25 you can Glyph your Fear ability, making it useful in dungeons, and then you probably won’t need the CC ability your Succubus can provide.

All in all, there’s not a whole lot of new stuff with Miss Thang, although she is still pretty fun to watch. There are some Demonology talents a little further down the pike that will make her much better but for now, she’s just your CC from levels 20-24.


If you panic, the terrorists win

I think sometimes they do this just to watch us all gather the pitchforks.

From the updated PTR Patch 4.0.6 notes:

Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.

Now THAT is a change I can get behind. Doesn’t have to be a passive regen, I’ll take 3% of my single-target damage. That should be plenty to cover my ‘tapping. Let’s just hope that this is the version that makes into live.

Patch 4.0.6 Notes: Yay! I mean, crap.

I’d heard some muttering about the upcoming patch notes, and I decided to check into it for myself. The first couple of things I noticed cheered me right up: things like how I can now queue for BRC so I can run it with the Hub (who has yet to step into his first Cata dungeon) and Altairus’s wind-change thingy being easier to see (I’d been relying only on the buff, and just running blindly ’til it said, “Upwind”). And then. Oh, and then.

Fel Armor now increases the warlock’s maximum mana by 10% instead of regenerating health.

What? OMG, WHAT?? Okay, so I LifeTap myself between fights, and then I have to what, sit and eat? Why freakin’ tap at all, then? Why not sit and drink like a Priest, or a Godforsaken MAGE? Oh, wait, Mages don’t have to drink, they can Evocate. And they can glyph Evocate to replenish BOTH health and mana. WHAT???

This shall not stand.

Okay, what else? While I’m already devastated, bring it on.

Okay, if you insist. Felstorm (Felguard) damage has been reduced by 20%.

GAH! I don’t often run in Demo, but I’ve been using it for the Tol Barad dailies since it’s so easy to get spawn-slammed in there. That really sucks. But I’m strong, I can take it, I can–

Burning Embers damage has been reduced by 15%.

What is this, piss on your favorite Warlock day? What the hell, man, surely you aren’t–

Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

So basically, I no longer have a desire to cast Soul Fire. No more increased haste buff from it, and I’m willing to bet that the dps I lose from having to wind one of these suckers up isn’t worth the dps I gain from that piddly 4-8% increase. PLUS I can’t use it in Demo anymore. Oh you guys. Seriously.

Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.

Well, thank the gods for that, huh? Whew, I was starting to think that NOTHING positive would be coming out of this patch. Other than the opportunity to get into a regular dungeon I’ve already DONE like 5 times.

Can you see me glowing with shadow and fel rage? I’m gonna unleash this, y’all. I’m gonna let ‘er rip. Here it comes.


Hunting the ever-elusive Spider’s Silk

My name is Secretia. I am one of Sylvanas’s Forsaken. That much I know.

More importantly, I also know that I am a Death Knight, and that I had been recruited into the Lich King’s service. I have only of late regained my consciousness and control over my actions. Having shrugged off the foul Arthas’s domination, I am now also in control of my destiny.

Which, by the way, appears to be that of farming higher-level materials for a small stable of the Horde, residing on the Wyrmrest Accord server. That’s an “Arrrr-pee hotspot,” whatever THAT means.

The world is almost completely alien to me now, and I’ve heard in the capital cities that something they are calling “The Shattering” is to blame. All I know is that I woke this afternoon with a burning need to find some Spider’s Silk.

Why? I have found it best not to ask. I would have to assume, however, that m’lady Preshyus requires a new dress.  /eyeroll/

I have killed so many spiders in Stonetalon Mountains, and more in both the Arathi Highlands and in Hillsbrad. And, as happy as I was to see Southshore wiped off the map and that triumvirate of farmers (Ray, Getz, and Kalaba) fashioned into a patchwork beast, my heart remains heavy. I have found no Spider’s Silk. None. Not even that Thick kind that is virtually useless. None.

What has become of us?


Lore’ing it up

I posted a while back about story time, and how much I love it. I’ve put the Warcraft novels on my Amazon Wish List, and I’m really enjoying the quests and elemental invasions going on in Org and Thunder Bluff. I REALLY wish we could motivate some people to get psyched up and energized about defending our capital cities. Maybe some hot apple pie would do it?

*wanders off to bake*

Warlock Pet Changes in Patch 4.0 – the Voidwalker

Welcome back, darlings. The baby ‘Lock I created for this experiment, Preshyus, has arrived at her tenth season. Because I’m extremely curious to see how game-breaking awesome a starting-zone Felguard can be, I have specced Demonology. Of course, all I can really do at level 10 is to just click the word, “Demonology,” on the talent panel, but hey – free Felguard!

Turns out his name is Klekferil. He’s pretty much a beast.

But this post is supposed to be about the minion that ALL Warlocks get access to, beginning now at level 8. The ability to control him will not be conferred until level 10, so now that we’re there, let’s take a look at what our Void, Belgron, can do.

Your pocket tanking machine is only going to learn four abilities in his entire lifespan, at least, as far as we know right now. Once you can control him, you’ll see that you have a nifty little spell called Torment. Where this used to be a single-target taunt, it’s now a high-threat damaging ability. Once you hit level 16, he will learn Suffering. That used to be an AoE taunt, but it now taunts only one target. Because the Felguard does have AoE abilities, I think you’re going to be seeing almost unilaterally Demo ‘Locks in the leveling process, all of whom are sporting the Felguard when soloing.

Your Void’s other two abilities are Sacrifice at level 28, and Consume Shadows, which doesn’t happen until level 56. What? Level 56? What mid-50s Warlock is running around with a Void for Pete’s sake? /SIGH/ Anyway, the Sacrifice hasn’t changed since we last spoke of it. It still gives you a little bubble at the expense of some of his health. When is that useful? Well, pop it when you see you’re in trouble and use the breathing room to whip out your Felguard and start him AoE’ing.

Consume Shadows is probably meant to be your anti-Rogue, but good lord, could we have put it on a less useful minion? /Shakes head/ The Void can heal and recoup some mana while giving you and your friends stealth-detection. I’m really unimpressed with this, and honestly, the only reason I can think of for even summoning a Voidwalker is for the soloing of elite mobs. That still works, at least, so long as you only use one or two DoTs at a time and keep that Health Funnel going.

Next time we’re going to talk about the Succubus, and see what our resident dominatrix has in store for us.

Warlock Pet Changes in Patch 4.0: The Imp

or, “Good heavens, Margaret, I seem to be a Warlock!”

Going back through existing posts here, I realized that my Managing Your Minions series is now in dire need of editing. If this keeps up, we’ll have Imps tanking, Voids dpsing, and level 10 Felguards running aro–

Wait, that’s already happening. Oy.

Okay, so today I’ll be logging in to Mal, Warlock extraordinaire, and reassigning roles to her minions. I’m ever so grateful that the original gang is back in action. I was just totally not getting along with that little scamp who showed up in Gaknam’s place after 4.0 first hit.


So, this little guy now comes included with the standard Warlock model, arriving right by your side at level 1 as your newly created ‘Lock awakens. I started a new Undead just to demonstrate.  Pakgol shows up right beside me, ready for action. Note that you can’t control him yet, and you’ll just kind of have to deal with whatever the little guy gets himself into. Let’s step outside the crypt and see how he operates, shall we?

As soon as my Shadowbolt lands on a target, Pak begins casting his own Firebolt. His damage is about half of my own, so that’s a nice little addition. Half an hour into this little experiment and Pak and I are both level 5, and on our way to Undercity. He has apparently learned Blood Pact at some point and feels warmly enough toward me that he’s keeping it active. He’s still not letting me push him around, though, and there is no pet bar as yet.

Now let’s flash forward to the existing level 80 Warlock: the Imp has a couple of new abilities.

  • Move To: The first thought I had about this new Minion ability concerned the Maiden fight in Kara, remember that one? If not, I parked my Felhunter near the tank in order to Devour Magic from him when he got stunned. What you had to do was walk out there yourself and then make the ‘hound “Stay.” I like Move To much better than Stay.
  • Avoidance (Passive): Phase Shift is gone, replaced by this. Nothing to do about it, just a comment.
  • Flee: Pulls your Minion back to you. The Imp isn’t likely to need removal from snares, but he does sometimes have a tendency to get out there in the thick of things.
  • Singe Magic: This is the real change to the Imp. You remember that Felhunter ability I talked about above? Well, he now only has half of it, in that he can Devour buffs off of enemies. Your Imp gains responsibility for keeping yucky stuff off of you and your friends.

I think that calls for a macro, what you do think?


/cast [button:2,target=player] Singe Magic; Singe Magic

There – that’s simple enough. Right-click on it and your Imp will Singe whatever harmful magic is on you. Left-click it and he’ll Singe your target.

We’ll take a look at the Voidwalker next.