Category Archives: Warlock

Searing Pain isn’t even on my toolbar

There was a post in my Reader this morning at Killing ’em Slowly about shameful confessions while playing a Warlock.

Oh, how I can relate. Here are a few of my shameful confessions:

  • I named my Doomguard “Bob.” I thought that would bring us a little closer, and I’d remember to bring him out more often. It doesn’t really work that way.
  • I secretly love it in dungeon groups when the tank and healer bite it (because as soon as one goes down, the other will be right behind), then the other two dps die, and I, having Soul Burned myself an Instant Tank, am able to be the last one standing for the boss kill (like, four minutes later, because you can solo-kill a boss at level on an Affliction Warlock, but you cannot do it quickly–you must apply one DoT and keep it refreshed while alternately Health Funneling your Void, Shattering and dusting your monitor or filing this month’s paid bills).
  • That entire paragraph above is one sentence. Even with the parenthetical aside.
  • I especially love the above scenario when I’ve recently taken some heat for my crap dps.
  • That having been said, I also can’t PvP on my Warlock worth a damn. Never could.
  • I once transferred my Undead Warlock to another server to play with friends, and found out they were playing Alliance. I had to faction-change her and was forced to pick Human (because it was pre-Cata, there were no Worgen yet, and Gnome? I mean, come on).
  • Human Mal was always way stupider than Undead Mal.

Maybe we SHOULD see other toons?

Dear Cynwise:

I’m sooo feeling you. My ‘Lock has been my main since 2006, when I began playing. She’s the one who has the achievements, the pet collection, the mount collection, the reputations, the titles. She has an amazing collection of hats, too, now that I think about it, and beer steins in every color of the rainbow.

Malarea shrugs, says "I mean, what the hell?"

Warlock in emotional turmoil

I think Cata really did twist the class into something that just isn’t that compelling anymore. It used to be, when I went to a new server, I made an Afflock first. Because I love them.

Now? Malarea is firmly Destruction, pulls substandard dps in dungeons and raids, has zero fun in PvP, and gets logged onto once in a while for a Holiday or to enchant something for the Hub.

I think the only way to save her would be for Blizz to introduce class transfers. I mean, why the hell not, at this point? I could make her a Male Human with a different name on another server; the class is the only thing I can’t change. And that makes me really sad, because I love her. We just don’t have that much in common anymore.

*wanders off to consider player-toon counseling*


Warlock Pet Changes in Patch 4.0 – the Succubus

So sorry for the couple of months it’s been since I worked on this series for y’all. I’ve been just a tad busy, what with the holidays, and buying a house and all. Yeah, I know, whatever, get on with the Warlockery, right? You got it.

Even though we get the Imp and Void earlier now, the Succubus still doesn’t become available for control until we reach our 20th season. That’s cool, because about the only thing she’s good for in PvE nowadays is her Seduce ability. That comes standard with your demon wench.

"Do these hooves make me look fat?"

The first thing you want to do with your new demon is to turn her Lesser Invisibility off of auto-cast. She’s only going to need this if you’re PvPing, and then only if you like to park a minion on the flag and prepare to Seduce attackers from afar. She’s also a mouthy little thing, so you might want to go into your Sound options and turn off pet noises.

Depending upon how you’re specced, she may be the best dps pet for your level. If you’re running dungeons, and the Imp’s Stamina buff isn’t needed, you might as well pull her out for some extra mob-lashing. At level 25 you can Glyph your Fear ability, making it useful in dungeons, and then you probably won’t need the CC ability your Succubus can provide.

All in all, there’s not a whole lot of new stuff with Miss Thang, although she is still pretty fun to watch. There are some Demonology talents a little further down the pike that will make her much better but for now, she’s just your CC from levels 20-24.


If you panic, the terrorists win

I think sometimes they do this just to watch us all gather the pitchforks.

From the updated PTR Patch 4.0.6 notes:

Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.

Now THAT is a change I can get behind. Doesn’t have to be a passive regen, I’ll take 3% of my single-target damage. That should be plenty to cover my ‘tapping. Let’s just hope that this is the version that makes into live.


Patch 4.0.6 Notes: Yay! I mean, crap.

I’d heard some muttering about the upcoming patch notes, and I decided to check into it for myself. The first couple of things I noticed cheered me right up: things like how I can now queue for BRC so I can run it with the Hub (who has yet to step into his first Cata dungeon) and Altairus’s wind-change thingy being easier to see (I’d been relying only on the buff, and just running blindly ’til it said, “Upwind”). And then. Oh, and then.

Fel Armor now increases the warlock’s maximum mana by 10% instead of regenerating health.

What? OMG, WHAT?? Okay, so I LifeTap myself between fights, and then I have to what, sit and eat? Why freakin’ tap at all, then? Why not sit and drink like a Priest, or a Godforsaken MAGE? Oh, wait, Mages don’t have to drink, they can Evocate. And they can glyph Evocate to replenish BOTH health and mana. WHAT???

This shall not stand.

Okay, what else? While I’m already devastated, bring it on.

Okay, if you insist. Felstorm (Felguard) damage has been reduced by 20%.

GAH! I don’t often run in Demo, but I’ve been using it for the Tol Barad dailies since it’s so easy to get spawn-slammed in there. That really sucks. But I’m strong, I can take it, I can–

Burning Embers damage has been reduced by 15%.

What is this, piss on your favorite Warlock day? What the hell, man, surely you aren’t–

Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

So basically, I no longer have a desire to cast Soul Fire. No more increased haste buff from it, and I’m willing to bet that the dps I lose from having to wind one of these suckers up isn’t worth the dps I gain from that piddly 4-8% increase. PLUS I can’t use it in Demo anymore. Oh you guys. Seriously.

Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.

Well, thank the gods for that, huh? Whew, I was starting to think that NOTHING positive would be coming out of this patch. Other than the opportunity to get into a regular dungeon I’ve already DONE like 5 times.

Can you see me glowing with shadow and fel rage? I’m gonna unleash this, y’all. I’m gonna let ‘er rip. Here it comes.

 


Ch-ch-ch-changes

There’s been a lot of them.

To start with, I transferred Ahimdylaw, my 80 tanking pally, to the Wyrmrest Accord server. I was really digging the environment and community over there, and I wanted a Cata-level toon to enjoy it. Plus, she can totally benefit from her new guild’s leveling perk.

Speaking of leveling perks–or the lack thereof–everyone else wandering off to do their own things meant that Occam’s Razor, our little friends-n-family guild on Nesingwary, was going nowhere fast. As I was telling one of my friends in game the other day, the new guild leveling process, while very cool, will be the death of most such guilds. Those who choose to keep it small, close recruitment of strangers, and only allow IRL friends to join have no chance of surviving.

So, I didn’t kill OR, but I did pass the leadership down to an alt and then moved Malarea over to the guild our friends had joined. D did the same thing with his tanking druid. We’re oh so pleased to be a part of Ömen, and they really seem to be great folks. Mal’s only a bubble or so from hitting 85, and then she’ll be working on that heroic gear – joy!

Anyway, back on Wyrmrest: I’ve been having a blast with the druid. I know, I know, first a pally and now this. I’m getting all touchy-feeling on you. Well, hold on to your bloomers, I have an even more shocking announcement for you: she’s Resto. /cringe/ Eh, what can I say? I like having the lives of all other party members in my hot little hand. Well, she’s a Troll, so in her huge, sweaty, blue hand. Whatever.

 


Warlock Pet Changes in Patch 4.0 – the Voidwalker

Welcome back, darlings. The baby ‘Lock I created for this experiment, Preshyus, has arrived at her tenth season. Because I’m extremely curious to see how game-breaking awesome a starting-zone Felguard can be, I have specced Demonology. Of course, all I can really do at level 10 is to just click the word, “Demonology,” on the talent panel, but hey – free Felguard!

Turns out his name is Klekferil. He’s pretty much a beast.

But this post is supposed to be about the minion that ALL Warlocks get access to, beginning now at level 8. The ability to control him will not be conferred until level 10, so now that we’re there, let’s take a look at what our Void, Belgron, can do.

Your pocket tanking machine is only going to learn four abilities in his entire lifespan, at least, as far as we know right now. Once you can control him, you’ll see that you have a nifty little spell called Torment. Where this used to be a single-target taunt, it’s now a high-threat damaging ability. Once you hit level 16, he will learn Suffering. That used to be an AoE taunt, but it now taunts only one target. Because the Felguard does have AoE abilities, I think you’re going to be seeing almost unilaterally Demo ‘Locks in the leveling process, all of whom are sporting the Felguard when soloing.

Your Void’s other two abilities are Sacrifice at level 28, and Consume Shadows, which doesn’t happen until level 56. What? Level 56? What mid-50s Warlock is running around with a Void for Pete’s sake? /SIGH/ Anyway, the Sacrifice hasn’t changed since we last spoke of it. It still gives you a little bubble at the expense of some of his health. When is that useful? Well, pop it when you see you’re in trouble and use the breathing room to whip out your Felguard and start him AoE’ing.

Consume Shadows is probably meant to be your anti-Rogue, but good lord, could we have put it on a less useful minion? /Shakes head/ The Void can heal and recoup some mana while giving you and your friends stealth-detection. I’m really unimpressed with this, and honestly, the only reason I can think of for even summoning a Voidwalker is for the soloing of elite mobs. That still works, at least, so long as you only use one or two DoTs at a time and keep that Health Funnel going.

Next time we’re going to talk about the Succubus, and see what our resident dominatrix has in store for us.